FIXR Solo Play
Objective
Score as many points as possible before the game ends.
Setup
On Your Turn
Choose one action:
Follow all normal game rules. Events and Tactics, however operate slightly differently. See below:
Solo Event Rules
Engine Fire
Discard one Engine from your hand to the Scrap Pile. If you have no Engine, nothing happens. Place Engine Fire into the Salvage Field.
Inspection Sweep
Discard all Contraband Cards from your hand to the Scrap Pile. Place Inspection Sweep into the Salvage Field.
Sandstorm
Shuffle your hand face down. Randomly choose one card and place it beneath the largest Salvage Field stack. Place Sandstorm into the Salvage Field.
Track Collapse
Return all cards in the Salvage Field to the Dig Pile, shuffle the Dig Pile, then reveal 3 new Salvage cards. Remove Track Collapse from the game.
Solo Tactic Rules
Petty Theft
Shuffle your hand face down. Randomly choose one card and place it into the Scrap Pile. Place the Petty Theft card into the Scrap Pile.
Thank You!
When acquired, immediately search one Salvage Field stack. You may take one Part from that stack. Return the remaining cards in the same order, then place Thank You! in the Scrap Pile.
End Game
When the last card is drawn from the Dig Pile, finish resolving that action. Then take one final turn.
On your final turn, you may either:
After your final turn, proceed to scoring.
Scoring
Score your Builds as normal.
Subtract 1 point for each Contraband Card remaining in your hand.
Your final score is your Guild Score.